NVIDIA announces GameStream, G-Sync, ShadowPlay and the GTX 780 Ti:
Gamestream allows you to stream games from PC to SHIELD to TV, G-Sync makes stutter and tearing a thing of the past, Shadowplay allows GeForce Experience to stream to Twitch directly and the new 780 Ti well, takes everything up a notch!
Day two of the NVIDIA Editor’s Day in Montreal began with a bang and a slew of announcements that promise to radically change the way we are going to experience games in the near future. Here’s our roundup of what was announced, how everything works, and how it’s going to affect you.
Gamestream
The new technology announced is sort of like NVIDIA’s Airplay - something that even Jen Hsun alluded to in his presentation. Of all the platforms, PC gaming has always been the farthest from from the living room TV and the powers that be (not just NVIDIA) seem to be making lots of efforts to change that. With NVIDIA’s Gamestream you will be able to stream games to your large screen TV from a number of sources including your PC. Of course streaming Android games from the SHIELD is an option and going by the slide below it seems streaming from GRID will also be an option too (possibly in the near future).
While streaming from the PC the system is able to handle 1080p @ 60 Hz on a wired connection while on wireless it can do 720. We got to watch a demo of Arkham Origins being launched from within Steam (in the big picture mode) while the SHIELD was put in “console mode”. In the console mode the SHEILD needs to be paired with a low latency controller (like a Nyko). Can you pair a low-latency keyboard and mouse to bring the complete PC experience into the living room? “That’s something we’re working” on said Andrew Coonrad, from NVIDIA.
The trouble right now is that the keyboard and mice are precision input instruments and Android isn’t there just yet. “But once we figure out how to give an optimal experience on that front, we’ll have a list of recommended SKUs that you can go out and buy”, added Andrew.
This is where NVIDIA comes in with G-Sync, with which the GPU will be able to drive monitor timing. This needs a hardware level handshake between the monitor and GPU which comes via a module that G-Sync compliant monitors will have embedded in them. The monitor now will not update until the frame is done drawing. So in other words variable refresh rates. “The logic is so fundamentally simple but the implementation is incredibly complicated. Liquid crystals don’t like being driven with sporadic levels of timing,” .
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